Programming
This page contains general libraries and utilities we
made outside of the games themselves.
Libraries
- Utils
- A collection of TP7 units to deal with graphics and keyboard
- All saved into a single repository, but can be
individually downloaded.
- gamepro - XMode graphics, palette manupulation
cell loading - gamepro.zip [5k]
- mcga - Fast MCGA graphics unit mcga.zip [4k]
- xtdnmode - a unit for displaying graphics in 640x400 xtndmode.zip [5k]
- kb - a unit for reading keyboard state kb.zip [2kb]
- All units in github - git clone
- DGI
- A drak cloud implementation of Borland’s BGI.
- Full open source, of library loading and drivers
(TP7 and TASM compatible)
- download DGI.ZIP [36K] - git clone
Stand alone programs
- Cell to PCX
- A package which includes command linen utilties to:
- convert PCX to CEL / CEL to PCX
- view CEL / PCX
- load CEL / PCX
- Download <CELLPCX.ZIP> [315K]
git clone
- Font editor 8x8
- A program for editing 8x8 raster fonts, as used by the bios. We use the same font in our games.
- Download <FE8x8.ZIP> [315K]
git clone
Missing code
The following code has been lost. If you have a link to the
code please send it to us.
- SB.ZIP - TPU for playing WAV file
- TCD.ZIP - a program to display True color in Pascal
- PALLETE.ZIP - a unit for manipulating palette
- Any older versions of GMS.ZIP and JEEP.ZIP
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hosted in Github !