dark-cloud-dos presents
GAME SOURCES
This site is dedicated to game sources… in PASCAL, but not just game sources, but other cool stuff too. Send any comments or sources or anything else to our email us at darkclouddos@gmail.com.
See out about page for more information.
News
- April 2019 -
- Added new games: Tola, and GMS/Jeep
- Added section for libraries we made.
- New page with libraries and utilities we produced
- All git repositories have a zip listings
containing original dates, ans screen shots
- March 2019 -
- Site is re-launced as a github repository
- Packman2 - the revenge is fully hosted and downloadable (including code in github)
- Added a page for emulating DOS in the year 2019 (see Emulation).
- Digger in the rock - fully hosted, and downloadable (including code in github)
- Memotest - fully hosted, and downloadable (including code in github)
- Mines sweeper for DOS - fully hosted, and downloadable (including code in github)
Games we made
- Packman2 - the revenge
- A new version of the classic game.
- Object oriented, MCGA, HSC sound and WAV’s
- 2019 build contains the Packman level editor
(pmle) and main game.
- Download <PACKMAN2.ZIP> [315K]
, includes PMLE. git clone
- Digger in the rock
- Very nice imitation of the real one. (but
this one works on an non XT computer).
- XMODE 320x240x256c, HSC sound and WAV’s.
Not finished. :)
- download <DIGGER.ZIP> [187K] git clone
- TOLA - snake clone
- Mines sweeper for DOS
- MemoTest
- Jeep
- Like micro machines, but you can shoot.
- IMPORTANT: The Jeep game (done with the new
GMS engine) just need one file to run -
DATA.PXE. So we gave you the file (which
contains all the little files), and we gave
you the little files (if you want to modify
them, and then make your own big file…).
- NEW - added collisions and everything.
- download <GMS.ZIP> [38K] git clone
Game engines and libraries we made
- 3D world
- 3D landscape generator.
- Does not compile - we uploaded a broken
file - and lost all sources :(
- download <3DWORLD.ZIP> [38K] git clone
- GMS
- A HUGE map scroller - scroll up to 64k of 32x32 tiled map in a 70fps rate on all pentiums ! (70 frames per second on all pentiums !), checks collisions and much more !
- MCGA, double buffering, multi layers, mouse
- Demo with transparent overlay, flickerless,
mouse tracking and collision detection.
- Supports DPMI
- Picture editors for 32 and 16 sprties
- download <GMS.ZIP> [38K] git clone
[Game sources] -
[Programming] -
[Links] -
[About] -
[Emulation] -
hosted in Github !